Countries and Settlements of Bellost - Sadiir
Compiled by Reece
Sadiir is a large, powerful country in the north-east of the continent.
Sadiir is also the capital of said country, called ‘Sadiir City’ when the distinction is necessary.
Other large cities in its orbit include Wentu, Anena, and Riverdown.
No, I won’t be giving you individual entries for them.
You’re not going to visit.
Don’t be greedy.
Sadiir was founded by the appropriately named Sadiir, a goldplate Guilder, approximately seven hundred years ago, though ‘founded’ implies no one lived there before.
What really happened was that Sadiir rebelled against the Guild of the time, forming her own independent mercenary organization and claiming all territory between the Rustpeak Mountains, the (former) Salt Sea, and the northern ocean.
Through brute force, aggressive recruiting, and promises of special treatment, she incrementally expelled the Guild from this claimed zone, forging her own state.
This ended with Sadiir’s (the person’s) death by (supposed) assassination while on a trip to the depths, Sadiir’s (the country’s) collapse, and Sadiir’s (the city’s) period of successful resistance under Sadiir II’s (the son and also the supposed assassin’s) reign.
Over hundreds of years and hundreds of heirs, the Sadiir family regained all of their founder’s claimed territory, and their brute rulership over it has transitioned into more traditional governance.
The Sadiir family of today functions as a meritocratic monarchy, the highest-leveled family member overseeing subordinate lower-leveled sons, daughters, fathers, mothers, brothers, sisters, and niblings.
This system causes no internal strife whatsoever, and the continued relevance of competing pseudo-military mercenary bands is entirely a coincidence.
The current top dog is one Kennagosi Sadiir, a level sixty-four Worldwright, ‘Worldwright’ being the Legendary Geomancer class name adopted by Sadiir family members since they collectively decided the Salt Sea had to go.
While unquestionably strong, beyond even what his level would suggest, Kennagosi is not in the Big Leagues.
He has demonstrated oversoul and is able to break the damage limit, but these activities visibly tax him to an excessive degree, proving he lacks the core understanding of what he is doing and how to best remodel his soul for essence refinement.
He doesn’t rate a full dossier, so don’t bother me.
Relations between Sadiir and the Guild of today are cordial despite the rocky events of the past, though Guilders tend not to find much success in Sadiir owing to competition.
Relations with their neighbors—the Shadevale Dominion in the south and various large and middling city-states in the west—are likewise cordial, owing to a policy of non-expansion rooted in Sadiir I’s original claim (which included the Salt Sea, naturally, and don’t you dare imply anyone else was using it).
Both the Watch and the Bank operate in Sadiir without drama, now and historically, maintaining a presence in all cities named above.
Unawakened are treated well enough and comprise over ninety-five percent of the population.
In summary, stay out of any sibling spats and/or civil wars, and you should be fine.